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InnEdCO 2025
Monday June 9, 2025 3:15pm - 4:15pm MDT
Some games, like books, can be "read well" to foster deep literacy and critical thinking skills in students. Drawing on the established frameworks, like that of Rudine Sims Bishop’s "Windows, Mirrors, and Sliding Glass Doors," this hands-on session examines how video games can create immersive narratives that offer students unique ways to see themselves, others, and new perspectives. This presentation will introduce key ideas from the presenter’s new book, The Well-Read Game: On Playing Thoughtfully, demonstrating how educators can approach games as texts—analyzing themes and literary devices just as they would with traditional literature. Participants will gain concrete strategies for pairing games with traditional texts, fostering discussion, and assessing student understanding through multimodal literacy approaches. By the end of the session, you’ll leave with free and actionable strategies to integrate games into your curriculum, enriching your students’ engagement with both books and games!
Speakers
avatar for Matthew Farber

Matthew Farber

970-689-4781, University of Northern Colorado
Dr. Matthew Farber's work as an associate professor of educational technology, and expertise in games (i.e., article in Children & Libraries with Dr. James Erekson on pairing games and books in libraries), keynote panel and talk at two CATS events, and social-emotional learning (SEL) aligns with library initiatives that promote digital literacy, community engagement, and innovative learning spaces. As a co-editor of... Read More →
Monday June 9, 2025 3:15pm - 4:15pm MDT
BEAVER DEN (COPPERTOP II)
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