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InnEdCO 2025
Venue: BEAVER DEN (COPPERTOP II) clear filter
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Monday, June 9
 

11:00am MDT

EdTech Magic: Spark Your Teaching
Monday June 9, 2025 11:00am - 12:00pm MDT
Supercharge your teaching with the latest EdTech! Explore Google tools, Chrome extensions, and more. Leave with practical tips and resources for your classroom.
Speakers
avatar for Becky Shorey

Becky Shorey

Student Technology Services Jeffco, Manager of Ed Tech
Becky Shorey is the Manager of the Educational Technology Department for Jeffco Public Schools in Golden, CO with 70,000 students. She leads an exceptional team of 7 Ed Tech TOSAs. Since taking on this role in 2022, she has been at the forefront of integrating technology into education... Read More →
Monday June 9, 2025 11:00am - 12:00pm MDT
BEAVER DEN (COPPERTOP II)

1:00pm MDT

Art and Science of Cosplay: an Authentic STEAM Venture
Monday June 9, 2025 1:00pm - 3:00pm MDT
Explore how integrated courses like The Art and Science of Cosplay engage underrepresented students in STEAM. Join a student-led design challenge to create a costume with coded LEDs, showcasing how creativity and collaboration drive authentic success.
Speakers
avatar for Dawn DuPriest

Dawn DuPriest

Compass Community Collaborative School
As a former computer engineer, I have always believed we learn best when we learn actively, creatively, and authentically. This philosophy drew me to teach at Compass Community Collaborative School, a small project-based charter school that serves students in grades 6-12. Through... Read More →
Monday June 9, 2025 1:00pm - 3:00pm MDT
BEAVER DEN (COPPERTOP II)

3:15pm MDT

Reading Games Well: A New Approach for Literacy, SEL, and Gaming in the Classroom
Monday June 9, 2025 3:15pm - 4:15pm MDT
Some games, like books, can be "read well" to foster deep literacy and critical thinking skills in students. Drawing on the established frameworks, like that of Rudine Sims Bishop’s "Windows, Mirrors, and Sliding Glass Doors," this hands-on session examines how video games can create immersive narratives that offer students unique ways to see themselves, others, and new perspectives. This presentation will introduce key ideas from the presenter’s new book, The Well-Read Game: On Playing Thoughtfully, demonstrating how educators can approach games as texts—analyzing themes and literary devices just as they would with traditional literature. Participants will gain concrete strategies for pairing games with traditional texts, fostering discussion, and assessing student understanding through multimodal literacy approaches. By the end of the session, you’ll leave with free and actionable strategies to integrate games into your curriculum, enriching your students’ engagement with both books and games!
Speakers
avatar for Matthew Farber

Matthew Farber

970-689-4781, University of Northern Colorado
Dr. Matthew Farber's work as an associate professor of educational technology, and expertise in games (i.e., article in Children & Libraries with Dr. James Erekson on pairing games and books in libraries), keynote panel and talk at two CATS events, and social-emotional learning (SEL) aligns with library initiatives that promote digital literacy, community engagement, and innovative learning spaces. As a co-editor of... Read More →
Monday June 9, 2025 3:15pm - 4:15pm MDT
BEAVER DEN (COPPERTOP II)
 
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