Some games, like books, can be "read well" to foster deep literacy and critical thinking skills in students. Drawing on the established frameworks, like that of Rudine Sims Bishop’s "Windows, Mirrors, and Sliding Glass Doors," this hands-on session examines how video games can create immersive narratives that offer students unique ways to see themselves, others, and new perspectives. This presentation will introduce key ideas from the presenter’s new book,
The Well-Read Game: On Playing Thoughtfully, demonstrating how educators can approach games as texts—analyzing themes and literary devices just as they would with traditional literature. Participants will gain concrete strategies for pairing games with traditional texts, fostering discussion, and assessing student understanding through multimodal literacy approaches. By the end of the session, you’ll leave with free and actionable strategies to integrate games into your curriculum, enriching your students’ engagement with both books and games!